Mixdown
Many channels become few, each one placed across the field it lands in.
input
out
- Type name
audio:Mixdown- Plane
audio- Tags
transform- Language
rust- Tier
native- Bundle
audio- Source
node-bundles/audio/Mixdown.rs- Availability
- available
Slots
| Slot | Direction | Type | |
|---|---|---|---|
input | input | AUDIO | accepts several cables |
out | output | AUDIO |
Parameters
mixdown
| Name | Type | Default | Range | Doc |
|---|---|---|---|---|
channels | int | 2 | 1 … 16 | how many channels leave; 2 is the pair a speaker takes |
spread | float | 1 | 0 … 1 | how far apart the voices sit; at 0 every one of them is in the middle |
Source
The current source of this node, as it stands in the goofi repository at node-bundles/audio/Mixdown.rs.
use goofi_audio_sdk::goofi_core::SlotType;
use goofi_audio_sdk::{AudioNode, Block, Manifest, OutputDecl, ParamDecl, ParamSpec, SlotDecl, Tag, BLOCK, MAX_CHANNELS};
goofi_audio_sdk::params! {
CHANNELS = ParamDecl {
group: "mixdown",
name: "channels",
spec: ParamSpec::Int { default: 2, min: 1, max: 16 },
expression: None,
doc: Some("how many channels leave; 2 is the pair a speaker takes"),
},
SPREAD = ParamDecl {
group: "mixdown",
name: "spread",
spec: ParamSpec::Float { default: 1.0, min: 0.0, max: 1.0 },
expression: None,
doc: Some("how far apart the voices sit; at 0 every one of them is in the middle"),
},
}
static INS: &[SlotDecl] =
&[SlotDecl { name: "input", kind: SlotType::Audio, trigger_process: false, multi: true, required: false }];
static OUTS: &[OutputDecl] = &[OutputDecl { name: "out", kind: SlotType::Audio }];
static MANIFEST: Manifest = Manifest {
tags: &[Tag::Transform],
doc: "Many channels become few, each one placed across the field it lands in.",
inputs: INS,
outputs: OUTS,
params: PARAMS,
};
#[derive(Default)]
struct Mixdown;
/// Where voice `v` of `n` sits, in 0 to 1 across the field; one voice sits in the middle.
fn position(v: usize, n: usize, spread: f32) -> f32 {
let at = if n < 2 { 0.5 } else { v as f32 / (n - 1) as f32 };
0.5 + (at - 0.5) * spread.clamp(0.0, 1.0)
}
impl AudioNode for Mixdown {
fn channels(&self, _ins: &[u16], params: &[f64], outs: usize) -> Vec<u16> {
vec![(params[P::CHANNELS] as u16).clamp(1, MAX_CHANNELS); outs]
}
fn prepare(&mut self, _rate: f64) {}
fn process(&mut self, b: &mut Block<'_>) {
let input = &b.ins[0];
let spread = b.params[P::SPREAD].chan(0)[0];
let voices = (input.channels() as usize).min(MAX_CHANNELS as usize);
let out = &mut b.outs[0];
let wide = out.channels() as usize;
for c in 0..wide {
out.chan_mut(c).fill(0.0);
}
for v in 0..voices {
let at = position(v, voices, spread) * (wide - 1) as f32;
let (left, frac) = (at.floor() as usize, at.fract());
// Constant power, so a voice crossing between two channels does not dip on the way.
let (a, t) = ((1.0 - frac) * std::f32::consts::FRAC_PI_2, frac * std::f32::consts::FRAC_PI_2);
for (c, gain) in [(left, a.sin()), ((left + 1).min(wide - 1), t.sin())] {
let x = *input.chan(v);
let y = out.chan_mut(c);
for i in 0..BLOCK {
y[i] += x[i] * gain;
}
}
}
}
}
goofi_audio_sdk::export!(Mixdown, MANIFEST);This reference describes goofi 3.1.0(537cd394), generated from a running instance on 2026-09-06.